Making your game is not enough. To be a successful developer you need to get the word out about your game. This panel is composed of a group of indie developers who have used a wide variety of methods to successfully market their games. Topics will cover some of the strategies they have used, when you should start marketing, and lessons learned.
Panelists: Alexander Bruce (Antichamber), Alfonso Cubias (Digital Extremes), Cliff Harris (Positech Games), Henrique Olifiers (Bossa Studios)
Moderator: Chet Faliszek (Valve)